Spoiler warning — this page names the Antarctica setting, the archive code, all nine collectible locations and every challenge. It keeps the Isola and Webb story beats light — grab the code and the collectibles you need and skip the rest if you want the cutscenes cold.

Mission 16 · Antarctica

007 First Light Wave of the FutureMission Guide

Jagged polar rocks above bright turquoise glacial water under a cold sky in 007 First Light.
Official · IO Interactive

007 First Light Wave of the Future is the sixteenth main mission and the game's Antarctica set-piece — the penultimate chapter before the London finale. Bond infiltrates a remote R&D facility, working from the cable-car station and Gatehouse through a Robotics demo, a Utility floor, a Command Centre and a long silo descent. Most players reach the 007 First Light Wave of the Future mission with one job in mind: an archive door they can't open, a collectible they can't reach, or a challenge that won't tick.

This 007 First Light Wave of the Future guide puts the whole mission on one page. It gives the archive access code up front, maps all nine collectible locations, lists every challenge, and walks the two set-pieces players search for by name — the Wreckie wrecking-ball android and the boat chase after Isola. Competitors split these across two or three pages; we keep them together.

Where guide counts disagree, we flag the spread instead of hiding it: the Wave of the Future challenge list reads 24 on the itemised guides but 25 in some round-ups, and collectibles read 8 or 9. We publish the firmer figure with a visible note and name each item rather than padding a total.

Mission number
16 of 17 (penultimate main mission)
Location
Antarctica
Facility
Webb's HYPERION R&D facilitysingle source
Antagonist
Nicholas Webb
Archive code
1864
Collectibles
9 named — sources differ (8–9)
Challenges
24 — sources differ (24–25)
Length
~1 hr 45 min — the longest chapter (community estimate)
Eyes Only

007 First Light Wave of the Future Archive Code & Access Gates

The 007 First Light Wave of the Future mission has no safe dial to brute-force — the numbers that gate progress are the archive access code and the two keys that lead to it. Tap to declassify each.

Archive access codeDeclassify ▸

The Security Office archive (which holds the M Profile intel) opens with the code 1864. The locker-room riddle that points to it is a digit chain: digit 1 = 1, digit 4 = 4, digit 3 = 6 (4+2) and digit 2 = 8 (4+4), giving 1864. (Push Square, QuestDuo.)

Office Key (gate to the riddle)Declassify ▸

You can't reach the archive riddle without the Office Key — lift it from a civilian, then use it to open the Locker Room where the math puzzle (the 'Snoop Around' challenge) spells out the 1864 code.

Security clearance upgradeDeclassify ▸

Webb's Manuscript intel sits in the room with the central rock and is only reachable after you upgrade your security clearance during the Command Centre sequence — do it before you move on or the collectible is gone until a replay.

Field Operation

007 First Light Wreckie & the Boat Chase After Isola

Two scripted encounters drive most mid-mission searches in Wave of the Future — the Wreckie wrecking-ball android you commandeer in the silo, and the boat chase that closes the chapter. Four of the mission's challenges live in these two beats, so here is each, step by step.

How to use Wreckie (the wrecking-ball android)

Wrecking Baller · Perfect Strike · Terminated

Wreckie is a heavy demolition android you take control of in the HYPERION silo. You first meet it in the Robotics demo (move it, smash the crates), then later hack the docking machinery to drop its wrecking ball and use it to clear android waves and the obstacles blocking the descent. Three challenges run through it.

  1. In the Robotics demo, pick up the controls and run the basic commands — move Wreckie and smash the crates — to learn the controls before they matter.
  2. At the silo, hack the docking machinery to release Wreckie's wrecking ball and take manual control.
  3. Swing into android groups: line up 10 in a single arc for 'Perfect Strike', and clear 15 without letting one land a hit on you for 'Wrecking Baller'.
  4. Use the ball to crush the rogue android the game flags — that clears 'Terminated' — and to knock down the fan obstacles barring the route down.

Clears Perfect Strike, Wrecking Baller and Terminated, and opens the path down the silo.

Honest note — The Wreckie controls and the 10-in-one-roll / 15-no-damage thresholds are itemised by Game Rant and NeonLightsMedia.

How to complete the boat chase after Isola

Icecap-Tain · Running Man

The chapter ends with a boat pursuit through icy water after Isola breaks away. You steer the boat and fire on her craft while dodging explosive mines and ice — two challenges sit inside this single sequence.

  1. Keep the throttle up and weave around the explosive mines in the water — taking a hit is what fails the 'Running Man' challenge.
  2. Fire the cannons on Isola's boat when the prompts appear, between the scripted cutscene beats.
  3. When the line takes you toward a low iceberg, ramp off it instead of going around — landing a jump off an iceberg clears 'Icecap-Tain'.
  4. Finish the pursuit without a failure to bank 'Running Man'.

Clears Icecap-Tain and Running Man and ends the mission.

Honest note — Who Isola is and how the chase resolves are story spoilers, so we keep them off the page — the challenge method is consistent across the challenge guides.

The Tool

007 First Light Wave of the Future Collectible Locations

There are nine collectibles in the 007 First Light Wave of the Future mission, running from the cable-car station and reception through Robotics and the Utility floor down to the bottom of the silo. We list every one by name and type with where it sits.

Sources differ — Push Square itemises nine; some trackers head the section '8'. We treat 9 as the working count and 8–9 as the honest spread.

Named list and locations follow Push Square, which itemises nine for the mission — we publish that as the working set.

0/9
Field Tasks

Wave of the Future Mission Challenges & Rewards

The 007 First Light Wave of the Future mission packs one of the game's biggest challenge lists, split across stealth, pacifist and full combat. We keep the whole list on one page — competitors split it from the collectibles — and name each challenge that the itemised guides confirm.

24 challengessources differ 24–25★ Reward — The itemised challenge guides don't name a unique outfit for clearing all of the 007 First Light Wave of the Future challenges — unlike The Past Never Dies — so we don't assert a reward; they count toward overall completion.

Confirmed across multiple guides

  • Pacifist: Wave of the Future

    Meta challenge — clear Pacifist Protocols and Surrender.

  • Ghost: Wave of the Future

    Meta challenge — clear Hide and Seek and Stay Stealthy.

  • Assault: Wave of the Future

    Meta challenge — clear No Time to Reload and Server Breakdown.

  • Hide and Seek

    Get through the Gatehouse without being detected.

  • Knock Knock

    Knock out David Somerset in the restroom.

  • First Day at Work

    Complete all of the opportunities in Robotics.

  • Special Intelligence Task Force

    Intervene when Isola is recognised by Lindsey.

  • Pacifist Protocols

    Clear the Gantries and the Utility Floor without using firearms.

  • Death From Above

    Execute three Webb guards from above in the Utility space.

  • Deadly Delivery

    Kill an enemy with a proximity mine placed on a robot vacuum cleaner.

  • Server Breakdown

    Kill a Webb guard with an exploding server module.

  • Attention to Detail

    Open the safe in the lower office.

  • Snoop Around

    Find the math puzzle (the locker riddle that gives the 1864 code).

  • Surrender

    Talk to a guard and turn yourself in.

  • Expert Marksman

    Land 10 headshot kills in the Command Center.

  • Proxy Agent

    Hack five servers during 'Red alert'.

  • Stay Stealthy

    Eliminate four enemies without alerting anyone during Red alert.

  • No Time to Reload

    Kill enemies with five different firearms in a single combat encounter.

  • Going Down?

    Throw all of the guards off the freight lift.

  • Terminated

    Crush the rogue android.

  • Wrecking Baller

    Use Wreckie to destroy 15 androids without taking any damage (see Key Encounters below).

  • Perfect Strike

    Use Wreckie to destroy 10 androids in one roll.

  • Icecap-Tain

    Use an iceberg as a jump during the boat chase after Isola.

  • Running Man

    Complete the chase after Isola without failing.

Field Photos

Inside the Wave of the Future Mission

Official looks at the kind of corporate interiors, stealth and combat you move through in the 007 First Light Wave of the Future mission. Captions describe only what is on screen.

Bond climbing an icy rock face during a cold-weather infiltration. — a scene from the 007 First Light Wave of the Future mission
Bond climbing an icy rock face during a cold-weather infiltration.Official · IO Interactive
A lone figure traversing a vast, snow-streaked mountain valley. — a scene from the 007 First Light Wave of the Future mission
A lone figure traversing a vast, snow-streaked mountain valley.Official · IO Interactive
Bond lining up a focused shot in a tense interior firefight. — a scene from the 007 First Light Wave of the Future mission
Bond lining up a focused shot in a tense interior firefight.Official · IO Interactive
Debrief

Wave of the Future Mission FAQ

What is Wave of the Future in 007 First Light?

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007 First Light Wave of the Future is the sixteenth main mission of seventeen and the game's Antarctica chapter — the penultimate mission before the London finale, For England. Bond infiltrates a remote R&D facility, moving from the cable-car station and Gatehouse through a Robotics demo, the Utility floor, the Command Centre and a long silo descent, before a closing boat chase. It is widely cited as the longest chapter in the game, around an hour and three-quarters.

What is the archive code in 007 First Light Wave of the Future?

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The Security Office archive in Wave of the Future opens with the code 1864. To reach the locker-room riddle that gives it, pickpocket a civilian for the Office Key, open the Locker Room, and read the math puzzle (the 'Snoop Around' challenge): digit 1 = 1, digit 4 = 4, digit 3 = 6 (4+2) and digit 2 = 8 (4+4), which spells 1864. The archive holds the M Profile intel collectible.

How many collectibles are in 007 First Light Wave of the Future?

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There are nine collectibles in the 007 First Light Wave of the Future mission: four playing cards (Under of Roses, Ace of Bells, 9 of Bells), two intel (M Profile, Webb's Manuscript), the Jaws Design Specs legacy item, two mementos (Snow Globe, Robot Keychain) and the Antarctica Postcard. Push Square itemises nine, while some trackers head the section eight, so 9 is the working count and 8–9 the honest spread.

How many challenges does Wave of the Future have?

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Game Rant and NeonLightsMedia both itemise 24 challenges for the 007 First Light Wave of the Future mission, while some round-ups list 25, so we publish 24 with a sources-differ flag. They span stealth, pacifist and full combat — including the three meta challenges (Pacifist, Ghost, Assault) that ask you to clear specific sub-challenges, plus the Wreckie and boat-chase challenges. None of the itemised guides names a unique outfit reward for clearing them all.

How do you use Wreckie and clear the Wrecking Baller challenge in Wave of the Future?

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Wreckie is the wrecking-ball demolition android you take control of in the HYPERION silo. After learning its controls in the Robotics demo, hack the docking machinery to drop its ball, then swing it through android waves: hit 10 in a single arc for 'Perfect Strike', clear 15 without taking a hit for 'Wrecking Baller', and crush the flagged rogue android for 'Terminated'. The same ball knocks down the fan obstacles blocking the descent.

How do you complete the boat chase after Isola in Wave of the Future?

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The 007 First Light Wave of the Future mission ends with a boat pursuit through icy water. Keep your speed up and weave around the explosive mines — taking a hit fails the 'Running Man' challenge — fire the cannons on Isola's boat when prompted, and when the route lines up with a low iceberg, ramp off it to clear 'Icecap-Tain'. Finish the chase without a failure to bank 'Running Man'.

How long is Wave of the Future in 007 First Light?

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By community time estimates, Wave of the Future is the longest chapter in 007 First Light at roughly an hour and 45 minutes — it bundles a full stealth infiltration, a Robotics demo, the Utility floor, the Command Centre, the Wreckie silo descent and a closing boat chase into one mission, which is part of why it carries one of the largest collectible and challenge lists in the game.

Where does Wave of the Future fall in the 007 First Light mission order?

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Wave of the Future is Mission 16 of 17 in 007 First Light — the penultimate main mission. It is followed only by the finale, For England, which moves the action back to MI6 HQ in London. You can see the full mission list and order, with a completion tracker, on the missions guide.