How do you win the auction in 007 First Light The Past Never Dies?
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You need a $100,000 stake to sit down at Bawma's auction, but you win it by sabotage rather than money. Your opening bid does not matter; wait for the third bidder, Mr Leung, and hack his polygraph with the Q-Watch as he bids so it flips red and he is removed. On your final turn pick the 'Improvise' option to bid influence and resources instead of cash, and Bond wins the lot — unlocking the 'Win, Lose or Die' achievement.
What is the Jewel of Jahari and how do you win the cup game?
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The Jewel of Jahari is a rigged three-cup game run by a market vendor called Aadan in Aleph's black market, and beating it is the 007 First Light 'Cupped' challenge. Pay the buy-in (one guide lists $3,500), then the moment Aadan stops shuffling, switch on the Q-Lens X-ray view and pick the cup the red ruby is genuinely under — watching the shuffle never works because it is cheated. Hand the jewel to Nirmala, the pawn-shop merchant, and she pays $30,000, close to a third of the $100,000 auction stake.
How do you get the $100,000 auction fee in 007 First Light?
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You raise the $100,000 auction fee for Bawma's auction by working Aleph's black market in The Past Never Dies. The two biggest sources are scripted: the Scorpius art deal pays $52,000 (and clears the Art Lover challenge) and the Jewel of Jahari cup game pays $30,000 — together that is already over $82,000. Top off the rest by pickpocketing soldiers, looting cash bundles around the market and Fight Pit, and hacking Moneypenny's crypto wallet. Note the money only buys your seat — you win the auction itself by hacking a bidder's polygraph, not by spending.
How do you get the Scorpius disguise (Soldier Boy challenge)?
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The Scorpius disguise is inside the Scorpius hideout, reached by taking an immediate right after you descend into the Aleph black market. Eavesdrop on the two guards at the chain-linked door, distract the entrance guard with the electrical box (or a Phone Dart), slip in and silently drop the guard just inside, then climb the containers on the left to the room where the disguise sits on a table. Clear the guards and interact with it — wearing the Scorpius disguise completes the 'Soldier Boy' challenge instantly.
What is the Scorpius Deal and who are Scorpius in 007 First Light?
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Scorpius are the paramilitary mercenary crew holding part of Aleph in The Past Never Dies — they are the ones who demand the $100,000 auction fee. The Scorpius Deal is an optional job where Bond discovers their secret art sale and replaces them as the seller: eavesdrop on the soldiers by the left-wall containers, infiltrate the compound, hack the radio for the burner phone, reach container 76 in the shipping yard, survive the License-to-Kill ambush and collect $52,000. Completing it clears the 'Art Lover' challenge and funds most of the auction fee.
Which collectibles need the Laser Strap in The Past Never Dies?
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Three of the twelve collectibles in the 007 First Light The Past Never Dies mission need the Laser Strap: the 9 of Acorns card (shoot the fish-tank glass), the Mauritania Postcard (behind a laser-locked door by the red anchor) and the Ober of Acorns card (in a wall cabinet). The Laser Strap unlocks in this mission's Q-Lab, so equip it before you start or those three stay out of reach until a replay.
What is The Past Never Dies mission in 007 First Light?
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007 First Light The Past Never Dies is the tenth main mission of seventeen, set in Aleph — a Mauritania black-market town run by the Pirate King Bawma — as Bond and Greenway hunt for agent 009. It moves through a market, a fight pit, the Scorpius hideout, a crane, a crocodile pit and 009's boat, and it is the mission where the Laser Strap and Flash Mine gadgets unlock.
How many collectibles are in The Past Never Dies?
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There are twelve collectibles in the 007 First Light The Past Never Dies mission: several playing cards (6 of Bells, 9 of Acorns, Ober of Acorns, Ace of Roses, Banner of Shields, 6 of Shields), two intel (Delivery Box, Photo of Greenway), the ATAC Device legacy item, two mementos (Pirate Grillz, Crocodile Tooth) and the Mauritania Postcard. Push Square and PowerPyx both itemise the same twelve, though PowerPyx's header says eleven, so 12 is the working count and 11–12 the honest spread.
How many challenges does The Past Never Dies have and what is the reward?
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Game Rant, NeonLightsMedia and GAMES.GG all list 23 challenges for the 007 First Light The Past Never Dies mission, while the site's own mission audit logged 24, so we publish 23 with a sources-differ flag. Completing every challenge unlocks the Mauritania outfit for use in TacSim missions.
How do you get the Pirate Grillz and what are the money targets in The Past Never Dies?
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Two money thresholds matter in the 007 First Light The Past Never Dies mission. You barter the Pirate Grillz memento from an NPC under the red parasol once you have collected $100,000, and the Show Me the Money challenge wants you to accumulate $140,000 across the market. Both come from selling and looting as you work through Aleph.
Where does The Past Never Dies fall in the 007 First Light mission order?
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The Past Never Dies is Mission 10 of 17 in 007 First Light. It comes before Uninvited (Mission 11) and Knightfall (Mission 12) in the late-game run of main missions toward the finale, For England. You can see the full mission list and order on the missions guide.