MI6 · Recovered Items File5 types · 0 missable

007 First Light Collectibles

The plan-and-track guide to all 92 007 First Light collectibles. Log every Card, Intel file, Memento, Postcard and Legacy Item with the tracker below, see exactly when it’s worth hunting, and get honest per-mission counts — no fake locations, no missable panic.

Start tracking ↓0/ 92 logged
92 collectibles5 types6 trophies1 cleanup pass
Aerial view of a sprawling desert black-market settlement of tents and shacks in 007 First Light, the kind of dense location where collectibles hide.
Official · IO Interactive
Inventory

The 5 007 First Light Collectible Types

All 92 007 First Light collectibles fall into five types. Each type completes one silver trophy, and grabbing every type unlocks the gold A Collector’s Habit. The split below is confirmed across multiple guides.

92
total collectibles
  • 36Playing CardsCasino Royale

    The biggest set by far — playing cards tucked on shelves, desks and tables across almost every mission. Most of your hunt is cards.

  • 23Intel / MI6 FilesFor Your Eyes Only

    MI6 files and documents. Often sat on laptops, noticeboards and in locked offices you reach with the right gadget.

  • 14MementosRecovered Assets

    Story objects worth picking up off the critical path. Easy to walk past without the Q-Watch highlight on.

  • 10PostcardsThe World Is Not Enough

    A small, location-flavoured set — only ten in the whole game, so each one matters for the type trophy.

  • 9Legacy ItemsA Legacy of Spycraft

    The rarest type: nine Legacy Items nodding to Bond history, usually the most tucked-away pickups in a mission.

  • All 92→ A Collector’s Habit (gold)
The Tool

007 First Light Collectibles Tracker

Count up each type as you grab them — it mirrors the game’s own by-type tracker. Your total and the six collectible trophies update live, and everything saves to this browser only. No account, no sign-in.

0/92
Chapters swept 0/17
  • Playing Cards
    Casino Royale
  • Intel / MI6 Files
    For Your Eyes Only
  • Mementos
    Recovered Assets
  • Postcards
    The World Is Not Enough
  • Legacy Items
    A Legacy of Spycraft
TrophiesCasino RoyaleFor Your Eyes OnlyRecovered AssetsThe World Is Not EnoughA Legacy of Spycraft★ A Collector’s Habit
Field Order

When To Hunt — Gadgets & Missions

The mistake most guides bury: chasing collectibles too early. Two gadgets change the whole job, so the efficient route is to play the story, then sweep with the full kit. Nothing is missable, so there is no penalty for waiting.

  1. Unlocks · Chapter 4
    Q-Watch

    Hold L1 / LB to highlight nearby collectibles in yellow. This is the single biggest reason not to grind collectibles before Chapter 4.

  2. Unlocks · Chapter 5
    Dart Phone

    Opens some panels and routes that sit between you and a few pickups.

  3. Unlocks · Chapter 9
    Laser Strap

    Cuts locks and sealed objects guarding a handful of collectibles — keep it equipped on your cleanup pass.

The one-pass plan

1. Play the campaign normally and grab anything the Q-Watch lights up after Chapter 4.

2. After the credits, open Chapter Select with every gadget, including the Laser Strap.

3. Sweep mission by mission, ticking each chapter off in the tracker until you hit 92.

Want the route to follow on that sweep? The 007 First Light walkthrough runs the missions in order, and the missions guide lists each mission’s collectible count.

Chapter Index

007 First Light Collectibles In All 17 Missions

Every mission with its collectible count and a sweep checkbox you can tick on your cleanup pass. We print a firm number for the 7 missions where the guides agree, and an honest range with a sources differ flag for the 10where they don’t.

Swept0/ 17 missionsTick a mission as you clear it — it syncs with the tracker above.
Swept#MissionCollectiblesTypes (where confirmed)
1Against the Odds
Iceland
3–4sources differCard, Legacy Item, Postcard, Memento
2In His Majesty's Secret Service
London
0
3The Needle's Eye
Malta
1Postcard
4The Heart of the Matter2Intel
5A New Home
Malta / London
3–4sources differIntel, Card
6A Night Out
London
2Memento, Card
7A Matter of Considerable Delicacy3
8All the Time in the World
Slovakia
7–9sources differ
9Out of the Ashes1
10The Past Never Dies
Mauritania
11–12sources differ
11Uninvited
London
9–11sources differ
12Knightfall
Webb Industries
8–11sources differ
13Going Old School1
14Time to Die
Vietnam
9–10sources differ
15Man of the Hour3–4sources differ
16Wave of the Future
Antarctica
8–9sources differ
17For England
London
6–9sources differ

Type detail is shown only where a published walkthrough named the items; a means no source confirmed the breakdown, so lean on the game’s own by-type tracker there. See the 007 First Light missions guide for the full per-mission breakdown.

Source Notes

Why Counts Differ — & The 91-of-92 Trap

The 92 total is solid — multiple guides agree on it, and on the type split. The friction is per-mission: the two biggest collectibles guides only line up on 7 of the 17 missions, and disagree on the other 10.

Some of those numbers have even shifted over time as guides re-counted after launch. That is exactly how you end up stuck on 91 of 92: you trust one chapter’s count, come up one short, and have no idea which mission actually owes you an item.

  • A. Track by type, not by chapter

    The game tells you 'Cards 35 / 36'. That points you straight at the missing type — far more reliable than any one chapter's disputed total.

  • B. Sweep with the Q-Watch on

    A 'missing' collectible is usually one you walked past. Re-run the chapter holding L1 / LB so every nearby item lights up.

  • C. Treat per-chapter counts as a guide

    Use our firm numbers where guides agree; treat the flagged ranges as 'somewhere in here', and let the type tracker close the gap.

We would rather show you a range than a confident number that sends you hunting for an item that isn’t there. Where the sources genuinely disagree, we say so.

Field Photos

Where 007 First Light Collectibles Hide

Official looks at the kind of locations you’ll be combing on a collectibles run — busy interiors, sprawling resorts and low-lit exteriors where small items are easy to miss.

A grand chandelier-lit hall set for a chess tournament, rows of boards beneath ornate ceilings in 007 First Light.
A chandelier-lit chess hall — the kind of dense interior collectibles hide in.Official · IO Interactive
A clifftop infinity pool overlooking the sea at a luxury resort in 007 First Light.
A clifftop resort — wide, open levels worth a slow second sweep.Official · IO Interactive
A figure on a dark beach lit by orange embers and distant fires at night in 007 First Light.
A night-time shore lit by embers, where low light hides small pickups.Official · IO Interactive
Debrief

007 First Light Collectibles FAQ

How many collectibles are in 007 First Light?

[ + ]

007 First Light has 92 collectibles in total, a figure confirmed across multiple community guides. They split into five types: 36 Playing Cards, 23 Intel files, 14 Mementos, 10 Postcards and 9 Legacy Items, and finding every one unlocks the gold trophy A Collector's Habit.

What are the collectible types in 007 First Light?

[ + ]

There are five 007 First Light collectible types, each tied to its own silver trophy: Playing Cards (Casino Royale), Intel / MI6 Files (For Your Eyes Only), Mementos (Recovered Assets), Postcards (The World Is Not Enough) and Legacy Items (A Legacy of Spycraft). Collecting all five types completes the gold A Collector's Habit.

Are any 007 First Light collectibles missable?

[ + ]

No — none of the 92 collectibles are permanently missable. The collectible trophies only check totals, so you can return to any mission through Chapter Select after the credits and clean up everything you skipped. Most players plan one focused collectibles sweep rather than searching mid-story.

When should I start collecting, and which gadgets help?

[ + ]

It is worth waiting until you unlock the Q-Watch in Chapter 4, which highlights nearby collectibles when you hold L1 / LB. The Laser Strap from Chapter 9 cuts locks blocking a few items, so the most efficient route is a single post-credits cleanup pass with your full gadget kit equipped.

Why do collectible counts differ between guides?

[ + ]

The 92 total is agreed, but the major collectibles guides disagree on the per-mission breakdown for most chapters — they only line up on 7 of the 17 missions, and some sources have even changed their own numbers over time. This guide shows a firm number only where sources agree and an honest range everywhere else, so you are never chasing a count that does not exist.

How many collectibles are in each 007 First Light mission?

[ + ]

Counts range from zero (the opening interlude) up to roughly a dozen in the largest missions such as The Past Never Dies. We list every one of the 17 missions with its collectible count — firm for the 7 missions where guides agree, and a flagged range for the 10 where they conflict. See the missions guide for the full per-mission detail.

Related Files

More Guides

This is an independent, unofficial 007 First Light collectibles guide, not affiliated with IO Interactive. Collectible totals and tips are compiled from multiple community guides; where the per-mission counts conflict, we show the disagreement rather than guess.