MI6 · Armoury DossierLicence to Kill required

007 First Light Weapons & Guns

You can’t even draw your gun most of the time — here’s how Bond’s arsenal really works.

All the confirmed 007 First Light weapons — from the classic Walther PPK lineage to the Golden Gun — plus the Licence to Kill system that decides when 007 First Light guns can actually come out. Confidence-rated: verified multi-source firearms first; guide-only names clearly flagged.

5 engagement states1 state allows guns3 verified sidearmsGolden Gun = Legacy Edition
James Bond lining up a pistol shot across a balcony in 007 First Light, with an interactive object highlighted on-screen.
IO Interactive · Official
Classified Protocol

007 First Light Guns: The Licence to Kill System

Unlike most shooters, 007 First Light locks your firearm behind a dynamic Rules of Engagement system. There are five states — only one of them lets Bond draw and fire. Progress through the chain by escalating (or de-escalating) each situation.

GUN LOCKEDState 1 of 5

Restricted Area

Triggered when:You step into a marked off-limits zone before being spotted.

Guns stay holstered. You are trespassing-adjacent — stealth, disguise and gadgets only.

GUN LOCKEDState 2 of 5

Trespassing

Triggered when:A guard clocks you somewhere you should not be.

Suspicion rises but no lethal intent yet. Talk your way out, break line of sight or take them down silently — still no firearm.

GUN LOCKEDState 3 of 5

Reinforcements Incoming

Triggered when:An alarm or call goes out and more enemies move in.

The situation is escalating, but until weapons are actually pointed at Bond the gun stays locked.

WEAPONS FREEState 4 of 5

Licence to Kill

Triggered when:Enemies show clear intent to shoot Bond, or you enter an active fire-on-sight zone.

Weapons free. This is the only state where you can draw and fire. Per IO Interactive, "Bond won't shoot an unarmed man" — if they fight with fists, so do you, even outnumbered.

GUN LOCKEDState 5 of 5

Situation Contained

Triggered when:The threat is neutralised or you slip away and break contact.

Licence revoked. The gun goes back in the holster and you are pushed back toward stealth.

“Bond won’t shoot an unarmed man.”

If enemies come at Bond with fists rather than firearms, your weapon stays locked — even outnumbered. The gun is the escalation option, not the opening move. Stealth, gadgets and hand-to-hand remain your toolkit until the licence goes green.

— IO Interactive (via GamesRadar)
Confirmed Arsenal

007 First Light Weapons — The Confirmed Arsenal

The 007 First Light weapons that recur across multiple community guides and official materials, grouped by type. Each card shows a confidence chip so you know how solid the source is.

Note

IO Interactive has not published an official weapon list, and model names differ between guides. We only list firearms that recur across multiple sources; other names some guides print (Osato, Zukovsky, Desert Eagle, RPG-7…) conflict between sites with no official confirmation, so we leave them out.

Weapon Focus — The Guns Themselves

IO Interactive has not released stand-alone weapon renders for this pre-release game, so each shot below is a tight crop of official 007 First Light art framed on the firearm — real guns from real renders, no fan-made imagery.

Close crop of James Bond's black semi-automatic service pistol held in hand, from the official 007 First Light render.PistolIO Interactive · Official
Service PistolBond's semi-automatic service pistol — the Walther PPK-lineage sidearm, the gun in hand on the official 007 render and your default once you're cleared to fire.
Close crop of a second agent's black semi-automatic pistol held low, from an official 007 First Light character render.PistolIO Interactive · Official
Field SidearmAnother field agent's semi-automatic sidearm. Pistols are the backbone of the arsenal — six of the firearms we can confirm are handguns, with suppressed variants for stealth.
Close crop of a suppressed automatic carbine with optic and collapsible stock, gripped in a gloved hand in an official 007 First Light render.SMG / CarbineIO Interactive · Official
Suppressed CarbineA suppressed automatic carbine — optic, collapsible stock, magazine seated — shouldered by an enemy operative. The close-quarters full-auto a weapons-free firefight calls for.
Close crop of a suppressed assault rifle — railed receiver, fitted suppressor — held in a gloved hand in 007 First Light.Assault RifleIO Interactive · Official
Suppressed RifleA suppressed long gun gripped at the ready — railed receiver, fitted suppressor, gloved hand on the grip. The assault-rifle option for the loudest, most outnumbered firefights.

Pistols

Service Pistol
Verified · multi-source

Bond's default sidearm, carrying the lineage of the classic Walther PPK. Balanced, accurate, the gun you reach for the moment you're cleared to fire.

Silenced Service PistolSuppressed
Verified · multi-source

The suppressed variant of the service pistol — quieter shots that keep nearby enemies from instantly escalating the situation. The stealth player's default.

Q-PistolSuppressed
Verified · multi-source

Bond's signature suppressed handgun, kitted out by Q Branch. Moderate damage, high accuracy — the most 'Bond' way to take a target down cleanly.

Walther P99 — "Agent's Mark"
Verified · multi-source

An alternate sidearm skin that comes with the Deluxe Edition (with its own silenced variant). Functionally an early-access pistol option rather than a stat upgrade.

PDR-9 Pistol
Name varies across guides

A compact pistol guides describe as faster-firing but lower per-shot than the Q-Pistol — handy for close encounters. Exact in-game name varies between guides.

Stormer-99 Pistol
Name varies across guides

Described as a heavy-hitting handgun with stopping power but a smaller magazine — a single-target finisher. Naming differs across community guides.

SMGs

SB-10 SMG
Name varies across guides

The submachine gun guides point to for close-quarters firefights once the licence is green. Spray and control — not a stealth tool. Name varies between guides.

Shotguns

DRX 12 Gauge
Name varies across guides

The short-range shotgun for the loudest weapons-free moments — devastating up close, useless at distance. In-game name differs across guides.

Assault Rifles

Knight AR
Name varies across guides

The assault rifle guides recommend for sustained firefights and longer ranges. Listed as 'Knight AR 1' / 'Knight 1 AR' depending on the source — naming is not officially confirmed.

Exclusive Cosmetics

Golden Gun & Special Weapon Skins

The headline exclusive 007 First Light weapons are cosmetic skins tied to your edition or a promotional sign-up — not unlocks you earn through play. The Golden Gun goes to Legacy Edition owners; the Walther P99 “Agent’s Mark” comes with Deluxe.

The 007 First Light Legacy Edition Golden Gun figurine on its display stand with gold bullets, beside the steel case and certificate.IO Interactive · Official
The 007 First Light Golden Gunships as the Legacy Edition’s centrepiece — here as the physical figurine on its stand with gold bullets, steel case and certificate. In game it is a cosmetic skin for your sidearm, not a separate weapon you unlock by playing.
Special 007 First Light weapon skins and how to get them
Weapon skinHow to get itNotesConfidence
Golden GunLegacy Edition (highest tier)The iconic gold sidearm is bundled with the top-tier Legacy Edition. A cosmetic showpiece rather than a separate unlock you earn in-game.Verified · multi-source
Agent's Mark (Walther P99)Deluxe EditionThe P99 sidearm skin and its silenced variant ship with the Deluxe Edition — an early-access cosmetic, not a power boost.Verified · multi-source
Gilded WraithIO Interactive newsletter (promo)A gold-plated Walther PPK/S skin offered as a free promo for subscribing to the IO Interactive newsletter. Reported from a single source — treat availability as unconfirmed.Single source

Edition contents confirmed across IO Interactive official pages and multiple retail listings. See the 007 First Light editions guide for the full breakdown of which tier includes what.

Best Weapons by Playstyle

Caution

Per-weapon stats below are community-reported and single-source — treat them as a direction, not gospel.

Stealth / staying unseen
Silenced Service Pistol or Q-Pistol

Suppressed shots and silent takedowns keep the engagement state low so guns never even need to come out for long.

Open firefight (weapons free)
SB-10 SMG / Knight AR

Once weapons are free and you are spotted, automatic fire wins exchanges that a single pistol would lose.

Boss / single high-value target
Q-Pistol or a heavy pistol

Accuracy and per-shot damage matter more than spray when you are punishing one target's openings.

Field Photos

007 First Light Weapons in Action

Official looks at 007 First Light weapons, gunplay and standoffs — the moments when the licence goes green and the firearm actually comes out.

James Bond in a tense gun standoff with a masked enemy combatant in 007 First Light.
A weapons-free standoff — guns only come out when theirs do. Ch.11 sees Bond outnumbered but cleared to fire.IO Interactive · Official
James Bond taking cover behind a pillar in a corridor firefight in 007 First Light.
Bond uses pillar cover mid-firefight — weapons free, SMG or pistol the pick in close quarters.IO Interactive · Official
James Bond approaching armed guards in a grand hall in 007 First Light, engagement state still on stealth.
Armed guards in the grand hall — engagement state still Restricted; the gun stays holstered until they point first.IO Interactive · Official
Debrief

007 First Light Weapons & Guns FAQ

Can you use 007 First Light guns freely?

[ + ]

No. 007 First Light gates firearms behind a Rules of Engagement system. You can only draw and fire during the 'Licence to Kill' state — when enemies clearly intend to shoot Bond or you are in a fire-on-sight zone. The rest of the time the gun stays holstered and you rely on stealth, gadgets and hand-to-hand combat. That gating is the single biggest thing that sets the 007 First Light weapons apart from a normal shooter.

Why won't Bond shoot enemies in 007 First Light?

[ + ]

By design. IO Interactive says "Bond won't shoot an unarmed man." If enemies come at you with fists rather than firearms, your weapon stays locked even if you are outnumbered — you have to fight them hand-to-hand. Guns are the escalation option, not the opening move.

What are the best 007 First Light weapons?

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For most of the game the silenced Service Pistol or the signature Q-Pistol are the best all-round 007 First Light weapons, because keeping things quiet stops the situation escalating. In a full weapons-free firefight the SB-10 SMG or an assault rifle wins sustained fights. Note that exact in-game weapon stats are community-reported and not officially published.

How do you get the 007 First Light Golden Gun?

[ + ]

The Golden Gun is bundled with the top-tier Legacy Edition rather than earned through play. The Walther P99 'Agent's Mark' skin comes with the Deluxe Edition, and a gold 'Gilded Wraith' PPK/S has been offered as a newsletter promo. See our editions guide for which tier includes what.

Are there silenced 007 First Light weapons?

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Yes. The Silenced Service Pistol and the Q-Pistol are suppressed, and the P99 has a silenced variant. Suppressed sidearms are the backbone of a stealth playthrough because quiet shots are far less likely to push the engagement state up to a full alarm.

How many 007 First Light weapons are there?

[ + ]

IO Interactive has not published an official weapon list, and the in-game model names quoted by different guides do not agree with each other. We only list the firearms that recur across multiple sources — Bond's service pistol (Walther PPK lineage), the Q-Pistol, the P99, plus an SMG, an assault rifle and a shotgun for Licence to Kill firefights — and flag the rest as unconfirmed.

Related Files

More Guides

This is an independent, unofficial 007 First Light weapons guide, not affiliated with IO Interactive. Weapon names, engagement states and loadout advice are compiled from multiple community guides and developer interviews; where a detail rests on a single source — or sources disagree — we flag it rather than guess, and we don’t list firearms we can’t verify.