Spoiler warning — this page names the Webb Industries setting and the mission's objectives, codes and collectibles. It avoids the late-story reveal beats, but if you want to go in cold, grab the codes you need and skip the rest.
007 First Light KnightfallMission Guide

007 First Light Knightfall is the twelfth main mission in the game and the corporate-infiltration set-piece of the late game: a quiet, black-bag break-in across the upper floors of Webb Industries HQ where Bond and Greenway go looking for the proof that ties THEIA to a cover-up. It is built around locked offices, security sensors, a combination safe and two timed escapes — so 007 First Light Knightfall is the mission players most often arrive at with a specific question rather than a need for the whole story.
This 007 First Light Knightfall guide is built to answer those questions on one page instead of five. Every safe and server code is here, all nine collectible locations are mapped with the single pickup that needs a gadget flagged, and the challenge list is split into what multiple guides confirm versus what only one source has — because across the major Knightfall walkthroughs the collectible and challenge counts genuinely disagree, and we would rather show you the conflict than pretend it away.
- Mission number
- 12 of 17 (main mission)
- Location
- Webb Industries HQ
- Comes after
- Uninvited (Mission 11)
- Collectibles
- 9 named — sources differ (8–11)
- Challenges
- 24 — sources differ (23–25)
- All-challenge reward
- White tuxedo (TacSim)
007 First Light Knightfall Mission Codes & Safe Combination
007 First Light Knightfall is a puzzle-and-password mission, so these are the codes most searches are really after. The Perch safe combination, the command word and the three server IDs are all confirmed across multiple 007 First Light Knightfall walkthroughs — tap to declassify each one.
Perch safe1493Declassify ▸Reseal ▾
Read from the four objects in the room — Diploma 1, Painting 4, Game 9, Model 3. Opening it first try is the 'Crackerjack' challenge.
Command codeBASILISKDeclassify ▸Reseal ▾
Entered at the terminal inside the Perch once the safe is open.
Servers to activate1100 · 2600 · 3200Declassify ▸Reseal ▾
The three data servers you bring online in the server room.
007 First Light Knightfall Collectible Locations
There are nine collectibles to grab in the 007 First Light Knightfall mission, spread from the cafeteria floor up to the penthouse. We list every one by name with where it sits, and we flag the single pickup that needs a gadget so you do not finish the mission one card short.
Sources differ — Guides disagree on the total: some count 8, some 10, some 11 (the difference is mostly one extra Intel). Treat 9 as the firm itemised count and the rest as an honest 8–11 range.
Named list and locations follow PowerPyx — the one guide that itemises all nine. We publish that as the working set.
Gadget check — Only one of the nine — the Banner of Roses card — needs the Laser Strap equipped (you cut open a ceiling vent with it). The other eight need no gadget. If you ever read 'you must have the Laser Strap to get everything' in Knightfall, that one card is why.
Knightfall Mission Challenges & Rewards
Clearing every challenge in the 007 First Light Knightfall mission unlocks the white tuxedo for TacSim. Sources disagree on the exact total, so we publish the count as a flagged range and split the named challenges into confirmed and single-source rather than pad the list.
Confirmed across multiple guides
- Crackerjack
Open the Perch safe on the first try (code 1493).
- Discretion Advised
Cross the meeting area without being detected.
- Hand of God
Clear every guard in the meeting room without being spotted.
- IT Specialist
Bring the servers online without alerting the guards.
- Service Update
Take down eight guards silently while hacking the servers.
- Blast of Air
Use the vents to blow four guards off the railings.
- Closing Time
Close four metal window shutters during the fight.
- Moving Target
Beat two enemies without taking damage.
- Gun Nut
Use four different firearms during the final escape.
- Pacifist: Knightfall
Complete the set stealth section without hurting anyone.
- Ghost: Knightfall
Finish the extra stealth-focused objectives undetected.
Named by a single guide single source
- Exclusive Access
Grab Roger Finch's keycard from the restroom.
- High Ground
Use the ventilation to help Greenway on the executive floor.
- Tactical Pause
Finish all of the dialogue exchanges with Greenway.
- Makeover
Throw four guards through glass windows.
- Blackball
Challenge Greenway to a game of pool.
- Epic Fail
Deliberately enter the wrong safe code seven times.
- After Hours
Enter the server area wearing the scientist disguise.
- Underdressed
Reach the server area with no disguise and undetected.
- Server Crash
Fight ten guards in the server area.
- Mightier Than the Sword
Destroy three structures with the Missile Pen.
- Assault: Knightfall
Complete the combat-route objectives.
- Completionist
Finish every challenge in the chapter.
Timed Sections in the Knightfall Mission
Two sections in the 007 First Light Knightfall mission are on a clock. These timings come from a single walkthrough, so treat them as a guide rather than a frame-exact figure.
Inside the Knightfall Mission
Official looks at the kind of corporate interiors, stealth and combat you move through in the 007 First Light Knightfall mission. Captions describe only what is on screen.



Knightfall Mission FAQ
What is the Knightfall mission in 007 First Light?
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007 First Light Knightfall is the twelfth mission in the game, a stealth infiltration of Webb Industries HQ where Bond and Greenway gather proof against the Webbs. It is a late-game main mission centred on locked offices, security sensors, a combination safe and two timed escapes — one of the most puzzle-heavy missions in 007 First Light.
What is the safe code in Knightfall?
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The Perch safe code in the 007 First Light Knightfall mission is 1493. It is derived from four objects in the room — Diploma (1), Painting (4), Game (9) and Model (3). Opening the safe on your first attempt completes the 'Crackerjack' challenge; the command code entered afterward at the terminal is BASILISK.
What are the server numbers in Knightfall?
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In the Knightfall mission you activate three data servers numbered 1100, 2600 and 3200. Doing it without alerting the guards completes the 'IT Specialist' challenge, and silently taking down eight guards while you hack completes 'Service Update'.
How many collectibles are in Knightfall?
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There are nine named collectibles in the 007 First Light Knightfall mission: one postcard (City of London), two intel (Wooden Spoon, Employment Contract), four playing cards (Banner of Roses, Banner of Bells, 7 of Shields, King of Acorns), one memento (Office Toy) and one legacy item (Blades Club Badge). Guides disagree on the total — counts range from 8 to 11 — so nine is the firm itemised number and 8–11 is the honest spread.
Do I need the Laser Strap for Knightfall collectibles?
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Only one of the nine Knightfall collectibles needs the Laser Strap: the Banner of Roses playing card, which sits behind a ceiling vent in the Maintenance room that you cut open with the gadget. The other eight collectibles need no gadget, so equip the Laser Strap before that section and you will not miss anything.
How many challenges does Knightfall have and what is the reward?
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Most guides list 23 challenges for the Knightfall mission; our audit and one source put it at 24–25, so we publish 24 with a sources-differ flag. Completing all of the Knightfall challenges unlocks the white tuxedo outfit for use in TacSim missions.
Is Knightfall the last mission in 007 First Light?
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No. Knightfall is Mission 12 of 17 and comes right after Uninvited (Mission 11). Several missions follow it on the way to the finale, For England. You can see where it sits in the full 007 First Light mission list and order on the missions guide.
More 007 First Light Guides
The full 007 First Light mission list and order, with a completion tracker.
The spoiler-controlled route through every 007 First Light mission in order.
Every card, intel, postcard, memento and legacy item across all missions.
Where the Laser Strap, Missile Pen and every other gadget unlocks.